AI Insights · Timothy · July 2022
Top 5 Boat Games on iOS in Australia Q2 2022
Discover the performance of the top 5 boat games on iOS in Australia during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw varied performance across the top 5 boat games on iOS in Australia. Here’s a closer look at how each app fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Hyper Boat From Suji Games, this app experienced a mixed trend in weekly downloads. Starting at 405 downloads in late March, it peaked at 763 downloads in mid-April, before seeing fluctuations and ending June with around 561 downloads. The app's weekly active users followed a similar pattern, peaking at 805 in mid-April and closing the quarter with 565 active users.
1sland Published by nada studio, sl, this game had a notable spike in weekly downloads, reaching 1.1K in early April and peaking again at 1.2K in mid-June. Weekly active users reflected this trend, with peaks of 867 and 935 users during the same periods. Revenue-wise, the app saw minimal earnings, with a single week in June generating $44.
Flippy Race Ketchapp’s app showed consistent weekly downloads, ranging between 250 and 760 throughout the quarter. Weekly revenue varied slightly, reaching a high of $125 in late March and $101 at the end of June. Active users remained steady, oscillating between 2.1K and 2.8K, with a notable increase to 2.8K in the final week of June.
Battle Warship: Naval Empire This game from Magic Prime Group Limited demonstrated strong revenue performance. The highest weekly revenue was $15.3K in early April, with a consistent range of $7.1K to $13.9K throughout the quarter. Downloads saw a peak of 741 in mid-May, but dropped significantly to 48 by the end of June. Active users mirrored this trend, peaking at 619 in mid-May and declining to 198 by the quarter's end.
Port City: Ship Simulator Published by Pixel Federation Games, this app's downloads started at 47 in late March, peaking at 282 in late May. Weekly revenue saw a notable increase in late April, hitting $835, and maintained a moderate range between $227 and $489 for the rest of the quarter. Active users were relatively stable, starting at 328 and ending at 449.
For more detailed insights and data, visit Sensor Tower.